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(1 edit) (+1)

It feels like it would be more intuitive if the game detected that I moved my shroom over a droplet and that set the focus on a droplet. If I move to another droplet, the focus follows it. Then, instead of moving the mouse wheel around, which is odd—I've never had to use that in that way before...—I just have it so if I move my shroom around inside the droplet, that counts as disintegrating it.

That would give you more things to add to the game too. Like the radius around the shroom where other droplets can be acted upon and the strength of acting upon a droplet.

This game would be remarkable as heck with fewer things to use for controls.

I'm not sure if I like the mechanics behind the battery. Ok, why not have pressing the spacebar be the only method required to attract the battery? Having to click it to use the spacebar seems unnecessary.

Great ideas! Simplifying the controls is for sure going to be a priority of mine. I had originally set the focus on a droplet to be automatic, but encountered some bugs with that... But I can make it work. 

I'm honestly kind of stuck on using the mouse wheel, but I suppose I'm being to stubborn about it haha. Could a decent middle ground be just having to scroll in one direction?

And I was originally planning on making more options for battery (and object control in general) one of the prestige options. I included clicking on an object to before pressing space so that if you have multiple objects that can be moved around, you can chose which one to move. Do you think having the spacebar as a toggle rather than a press and hold would simplify things?

A decent middle ground would be to have a full configuration where default values are how you want it to be played, and we can turn them off or on at our pleasure to suit the control interface to our desires.

Here's another thought: instead of wiggling inside the droplet or using the mouse wheel on it, why not just be present in it? If you're not present in it, it doesn't disintegrate.

You could have your cake and eat it too. I just thought as I wrote that, why not also have it that if you're in the droplet and you move the mouse wheel up and down, it disintegrates faster?

Wait, okay, how about this: you go in the droplet, and that selects it by default and starts disintegrating it. There can be upgrades for that.

But if you decide to use the mouse wheel, you also get areas of effect; it makes the disintegration happen faster. Then, if you have the area buff, you can get more than one droplet.

That way, those of us who want to be in the droplet—that's on us if we don't progress as fast as the players who are also using the mouse wheel.

I think I've decided to still use the mouse wheel but change it to just scrolling in one direction instead of going back and forth. Then, instead of pressing E on a droplet, you just have to scroll the mouse wheel once you are near the droplet. I was worried this would simplify things too much, but since you have to still charge the battery, bring it to the battery pad, and wait for the charge to drain, it still feels as I believe an incremental/automation game should feel.I tried making it so that you could just be present in the droplet, but that introduced some wild and unexpected bugs that didn't seem worth it to me as a developer to fix haha... Thank you for the suggestion though!!