I think I've decided to still use the mouse wheel but change it to just scrolling in one direction instead of going back and forth. Then, instead of pressing E on a droplet, you just have to scroll the mouse wheel once you are near the droplet. I was worried this would simplify things too much, but since you have to still charge the battery, bring it to the battery pad, and wait for the charge to drain, it still feels as I believe an incremental/automation game should feel.I tried making it so that you could just be present in the droplet, but that introduced some wild and unexpected bugs that didn't seem worth it to me as a developer to fix haha... Thank you for the suggestion though!!
faye_sullivan
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Great ideas! Simplifying the controls is for sure going to be a priority of mine. I had originally set the focus on a droplet to be automatic, but encountered some bugs with that... But I can make it work.
I'm honestly kind of stuck on using the mouse wheel, but I suppose I'm being to stubborn about it haha. Could a decent middle ground be just having to scroll in one direction?
And I was originally planning on making more options for battery (and object control in general) one of the prestige options. I included clicking on an object to before pressing space so that if you have multiple objects that can be moved around, you can chose which one to move. Do you think having the spacebar as a toggle rather than a press and hold would simplify things?
haha I got a little too caught up in trying to make things novel that I definitely overcomplicated things. I think WASD would probably be a good idea with this format.
And yeah, I'll probably come up with some other control scheme to break the particles. I chose the scrolling because of the theme of the game jam, but I suppose I tunneled on that too hard.
Making it sticky is a great idea! Thank you for that!
Sorry you couldn't figure it out. I'll try and make it more intuitive for sure. Thank you for the feedback!
Thank you for the feedback! It means a lot! And interesting... I haven't encountered that bug before, but I will see if I can do something to fix it.
Would it be nicer to just have a button in the pause menu that reviews controls instead of redoing the dialogue?
I've had a couple people say the controls are not intuitive, so if I work on this more, I definitely want to address this. Is it the scrolling itself that feels unintuitive or is it how it fits into the rest of the controls? Like point and click for movement, having to select droplets with E, or moving objects with space?
Actually, I'm dumb and forgot that I did not make the font. Here is the link to the font I used in the game: https://v3x3d.itch.io/tomorrow-night

