Like others have said, I think there's an interesting concept here that needs some polishing. I like the idea that the gods have a limited pool of miracles they can perform. I think that helps sell the fiction that the characters used to be all powerful while increasing the tension after they've used one or two and suddenly their safety net doesn't look so safe. I also like using 1s to whittle away at followers especially because there are a bunch of trust uses.
To help diversify the gods, perhaps consider giving them more playstyle variance. Off the top of my head:
- perhaps Ave starts with more trust because of his long reputation of staying the same
- Mar could have 4 miracles to spend but less trust
- Ryl could have 4 key words to add to stats
I think you definitely have a decent base here, but rewriting the document flow to communicate the key details needed to play and for readability would go a long way to making this a playable game. Good job getting it submitted in time and good luck getting it finished.