Well I'm making a souls like and killin am enemy grants "souls" which is saved to a variable. Upon death you can drop your souls and recover them. Would be ideal if then I could use those souls to up attributes at a bon fire.
I don't want to manipulate any other stats than the standard attributes just want the points you spend to be able to be saved to a variable.
Thanks for the reply, hope you're doing well.
I'm great, bro!