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(1 edit)

Love the tron-esque vibes for the art style, well done there. Took me a while to realise I could just strafe away from enemy fire but that’s on me :D.

Did feel like I spent a lot of time just trying to find the next elevator though, an starting so far from the different blocks on respawn was a bit of a pain. But overall those are relatively small issues.

Nice work. Alas I didn’t not see it through to full defragmentation, must drives will remain as messy as they are in real life :D

(+1)

Thanks for playing! It seems like I could highlight the target buildings a little bit better. I will add some hints and tips for future players.