Thank you for the feedback! I too agree with most of what you said, the pitch was recorded in one take, the music was rushed within an hour, and the gameplay was what I came up with for "what is the simplist thing to program without running into problems". All but two attacks are randomly timed, those being the clay faces and the lazer beams. I'm glad that you liked the art and story. I'm probably not going to continue on this game, but I do plan to continue using stop motion and live action footage for game assets in the future, and have been for a few projects I'm currently working on.