Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The Artwork is definetly the only thing the game has going for it.

It's very creative in artstyle, the video pitch was okay, the audio was decent to.

And I found myself not having fun playing this one, the bullets feel impossible to predict.

And the actual, gameplay seems to differ very little from every other shoot them up I've played in my life.

I do believe the actual Art Style and Story has great potential if paired up with some better gameplay but until then I'm sorry to say this is not much to write home about.

(this is just my opinion I really hope this comment doesn't make you give up on Jeffrey, cause again the artstyle is amazing)

Thank you for the feedback! I too agree with most of what you said, the pitch was recorded in one take, the music was rushed within an hour, and the gameplay was what I came up with for "what is the simplist thing to program without running into problems". All but two attacks are randomly timed, those being the clay faces and the lazer beams. I'm glad that you liked the art and story. I'm probably not going to continue on this game, but I do plan to continue using stop motion and live action footage for game assets in the future, and have been for a few projects I'm currently working on.