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I like the simple cube design, and the dash mechanic was really cool. The collisions were a little rough which caused me or the enemy to phase into the floors/walls. Dashing towards an enemy can be a little frustrating too if not timed right because you just go through them instead and it can lead to death (which was the main cause of death for me in the last level). Also sometimes you could double jump, other times you couldn't, which confused me a bit. But other than those things, the idea was cool and I'd happily play part 2!

oh i cant really recreate the double jump bug but im gonna look more into it. Thanks for the feedback