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(+1)

I wish you could either separate movement and aiming or have the ability lock yourself in place by holding shift, like in ARPGs, so you could aim and shoot without risking hitting an asteroid. The difficulty of the boss mostly came from the way the controls are set up. Otherwise a pretty cool project.

Thanks for playing and giving feedback, much appreciated. The controls have been mentioned by a few people now, so that tells me that area needs improvement.