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HailMaryMelon

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A member registered Sep 20, 2021

Recent community posts

I wish you could either separate movement and aiming or have the ability lock yourself in place by holding shift, like in ARPGs, so you could aim and shoot without risking hitting an asteroid. The difficulty of the boss mostly came from the way the controls are set up. Otherwise a pretty cool project.

It's pretty cool and reminds me of Edmund McMillen's Aether in a way, but I kinda wish the zoom out was a toggle so you won't have to hold M the whole time to see the level