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Love the artstyle! The camera detection was a little bit weird for me, felt like I got seen when I was behind walls. Maybe add a raycast from the camera to the player when he is "detected" so the player can hide behind some objects? I feel like that might increase the stealth part of the game. Very cool and cute! 9 expensive cookies out of 10

Thanks for the comment and the suggestions ^^ The camera is attached to a native Godot "armspring", I haven't the time to tweak it further. I fell it works in most cases but indeed sometimes the camera is inside the racoon's head or misplaced.