This one is probably my favorite of the lot; while it's not a very challenging game and hypnosis isn't my biggest interest, I feel like it has the best foundation of them all. It feels like it has an actual gameplay loop. Absolutely something that could be expanded upon if the creator(s) wanted to!
Play game
Galactic Empire [7-day game jam entry]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Jury - Player Experience | #1 | n/a | n/a |
| Jury - Game Design | #3 | n/a | n/a |
| Audience's Choice | #3 | 4.042 | 4.227 |
| Jury - Asset Implementation | #9 | n/a | n/a |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was shockingly good. Sure maybe you could say it was a bit repetitive and long, combat was more of a formality than anything, but I really liked this, it was soothing and I felt like keeping on playing it, so major props for that. Well done all around
A surprisingly diverse and bountiful game. I find it hard to believe that it was made in one week because how much there is to it, and how complex each of its mechanics are, perfectly blending together in a smooth gameplay loop that hooks you in the more you progress through it.
I would say that the biggest surprise for me was how much this game has to offer in terms of content. Just when I thought I was done and expecting for the game to end: Surprise! That was the just the intro. The real objective is to conquer all the sectors in the galaxy, in any order you desire (kinda reminds me of Breath of the Wild in that regard).
I would say that my biggest problem with this is that it feels somewhat slow to progress through, and that there's not much to it, I think (some maps in the game feel kinda empty). But, I guess that's just me wanting to see more of this game, and not really appreciating the fact that I get to have bound captives on my ship >:)c
In any case, this feels like a complete experience. Good job here :)
The amount of different gameplay elements is crazy for a jam game, I really like the idea of basically an open world you can collect damsels from, but yeah the gameplay loop is too repetitive, I honestly wanted to go for conquering everything, but didn't have the patience
An outstanding game for a 7 days game jam! There's a lot to unpack here and I will give you my full opinions once I finish it 100% if you make it downloadable as my PC has some problems; the gameplay loop is very fun and I really like the brain-washing mechanic! The models are rough but the restraints and toys are still well made to be enjoyable. The shooting mechanic is also rough but still playable. You nailed the theme!
The game has potential if the right amount of work and love is put into it. Bear in mind this was thrown together as a concept for a game jam.
I can get behind the gameplay loop and the concept of what the story is going to be like. My biggest critique at the moment is the art as it looks like a Roblox game at the moment.
I can see myself coming back to this, as stated, if the right work and love gets put into it and a different art style gets picked.
The art was more of a "okay what can I create in a week while doing all of the code and game part at the same time" design decision, not an actual... Artistic choice, let's say. So it's very simple textures and models, because making anything more complicated would have taken months and I didn't have months. Even if I do think it looks better than Roblox, I agree it doesn't look beautiful and that's important for kink games in general!
I'm not yet sure whether I'll continue with that game concept beyond this jam, but if I were to turn it into an actual game, I would definitely have a different artstyle, so no worries about that :)
The graphics, the controls and the balance are really rough, BUT there is some magic in the primary gameplay loop of nabbing a larger and larger harem of girls that just works. And for all it's chunkiness, there are some appealing animations and visuals tactically applied in the bondage and brainwashing station~
If there was more, I'd definitely come back to look👀
Honestly, It's kind of a triumph and a tragedy that this was made in only a week. It's an ABSURD achievement to do this much in that amount of time- but I don't think it quite lives up to the fantasy. Which makes sense- it is an extremely ambitious project. But because I think that it's not really fulfilling the fantasy of it's premise fully, I'm giving it a star off. However, of all the games here, this is the one I'm hoping gets further content the most. The potential is there!
This is usually because you have hardware acceleration disabled in your browser settings. All 3D games on the web will lag if you disable that option, including this one
In Firefox, this is "Settings" > scroll down to "Performance" and ensure the checkbox is checked. In Chrome, this is "Settings" > "System" > Check if the "Hardware Acceleration" checkbox is enabled.
Thanks a lot for the feedback! New SPs can be found at any point once you're past the tutorial, though you might need a bit of luck to find ships where scientists spawn.
About the variety, this is unfortunately the issue with game jams. The game is set up to have much more content than this (the original plan was six characters to target and was cut down to four, and the number of random NPC dialogs and skins got cut down to just two) ; but that's certainly something I'm taking into account for a later update if I make it happen!
This is quite a nice little game! I’m quite impressed with how well the gameplay premise works, and you have so much variety here, with lots of different gameplay modes and so on. There are some interesting challenges and a fair amount of humor (I really like its lighthearted tone), and the bondage is cute and appealing. And to top it all off, you’ve really nailed the theme as well!
Really cool that this web game has a save feature especially since it might take while to complete the main quest.And very impressive that you made it all by yourself.






Leave a comment
Log in with itch.io to leave a comment.