Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

VMR

39
Posts
2
Topics
23
Followers
4
Following
A member registered Aug 08, 2018 · View creator page →

Creator of

Recent community posts

A small but charming game. The artstyle manages to be both cute and spicy at the same time, especially with the sprites for the captured damsels >:3c

I wished it was a bit more challenging in both the crew's reputation getting lower and the monster getting close to be free (though, I only noticed the latter when the game was lagging for some reason). Still, it was fun to travel on the map landing on random events, attacking enemy vessels, and hunting the sea monsters.

Overall, a fun game to play. Good job here, buddy :)

(2 edits)

A good start to what I see as series of mini RPG games released as chapters (love the concept since Deltarune)

As it is now, it is very linear with its contents and the balancing needs some tweaks here and there (it was better to just avoid combat altogether). But, I love some mechanics presented here, like the ability to still fight even when you are fully bound. Plus, an RPG that allows you to continue after losing a fight or doesn't have random encounters is always a good one.

Overall, it's a good starting point. Love to see more of Busa's Misadventures in the future >:3

A surprisingly diverse and bountiful game. I find it hard to believe that it was made in one week because how much there is to it, and how complex each of its mechanics are, perfectly blending together in a smooth gameplay loop that hooks you in the more you progress through it.

I would say that the biggest surprise for me was how much this game has to offer in terms of content. Just when I thought I was done and expecting for the game to end: Surprise! That was the just the intro. The real objective is to conquer all the sectors in the galaxy, in any order you desire (kinda reminds me of Breath of the Wild in that regard).

I would say that my biggest problem with this is that it feels somewhat slow to progress through, and that there's not much to it, I think (some maps in the game feel kinda empty). But, I guess that's just me wanting to see more of this game, and not really appreciating the fact that I get to have bound captives on my ship >:)c

In any case, this feels like a complete experience. Good job here :)

Personally, I would use the Z/X/C buttons if we're sticking to the arrow keys as the main movement option. It feels more natural that way

(1 edit)

A really addictive laid-back game. I've found myself many times rooting for one specific horse and despise another (to the point where I actually saved money just to make her disappear >:)c )

I loved how the random events not only are funny, but also really diverse and impactful in the outcome of the race (especially the ones that make your horse disappear), to the point where no matter how much you manipulate the odds, you'll never know the final result.

Overall, it was a fun time. Good job here :)

PS: I understood that reference in one of the horse girls

An engaging and pretty satisfying game. Even though I find shmups/danmaku games to be really stressing most of the time, this one felt very approachable and fun to play.

I must admit that the difficulty curve felt backwards for me, as I felt the first 3-levels very hard to pass (I died so many times on them) but the next ones felt like a breeze after so many upgrades.

Still, I would be lying if I said I didn't find the barrage of bullets obliterating all enemies on the screen very satisfying. And the reward at the end is quite spicy as well.

Overall, it was a very fun game. Good job here, buddy :)

(1 edit)

A thrilling yet quite challenging game. It keeps you on your toes at all times when you have to check for the possessed body while fighting hard-hitting foes.

I love how the bindings on the enemies change depending on the part of the body you hit, and it is quite fun to waste all your ammo just to fully encase them even if it's unnecessary.

Tough, I have to admit that it was maybe too hard for me with the later enemies firing a ton of bullets that deplete your HP quite fast (I couldn't even get past the prison rooms).  I also think that the aiming maybe is too imprecise when moving while shooting, though I can't tell if that's my mouse sensitivity or my lack of experience playing Doom-like old FPS games.

Still, it was a very fun game nonetheless. Good job :)

If that's the case, then wow. I'm even more impressed! Guess I overlooked the credits a bit too much, :p

Regardless, you still did a great job here. Hope to see more from you in the future ;)

(1 edit)

A simple yet fun experience, especially at the end where it tricks you into a softlock, forcing you to find an alternative solution to the level.

Although the button mapping is a bit weird and the pacing starts to feel slow in repeated runs, it doesn't stop it from being a good puzzle game. Plus, the sprites and overall retro aesthetic adds a bit of charm to it.

Overall, you did a good job here, buddy! :)

(1 edit)

A really fun and engaging game with an amazing presentation. I especially loved the musical que when you send back the red rope during the dominance mode (reminds a lot of Wind Waker in that regard)

Though I wished the whole hunting part of the game was more challenging (never faced a guard once), and I feel like the difficulty spiked from the third target onward (I almost quit the game at one point), it still hooked me from start to end. Plus, the capturing sprites in the dominance mode are spicy

Overall, a really good game. Good job and congrats to the whole team for making this! :)

(1 edit)

This is probably the closest I'll ever get to play WarioWare, XD. Good job

The controls feel really smooth, and the level design it's both engaging and challening to travel across. I also loved the screaming death sound, lol

Fun and engaging game, even though it's a bit hard to control at times. But it's definetly the most creative (and silly) way to approach the theme of the game

The idea is pretty cool, and it's a shame that the game it's too short to fully explore it. I would love to see more of it

(1 edit)

This is such a challenging game, especially the last two levels, but I liked how it makes you think ahead of your next moves, and it's so satysfing to see the end results. I loved the background music, too. The screen was too small for me, though.

That was hilarious! I love the comedy of this game. It's a shame that it isn't entirely finished, but I loved what's here. And the hand-drawn illustrations adds charm to it. Good job!

Press the X key to open the menu and from there you can select the Save option

I liked this. It's entretaining

While mildly frustrating, it was still a fun game nonetheless

I like the trivia behind some cards

I didn't get the terror of it, but it was interesting nonetheless

I liked it. It is fun to play

While I didn't feel the jam's theme in this game, I still had a lot of fun with it. And the music and visuals are awesome.

I liked this game. I enjoyed the dialogue and voice clips as well.

Really fun game. I loved the puzzle designs

Is on this very store page, after the entire description of the game

If you read the roadmap, mod support will come to the game in the near future, alongside a mod loader that will simplify things

The game is still in development. However, there's a closed beta that is exclusive to certain patrons in their Patreon

Well, if you have Steam gift cards in your country, you can use them to purchase Bonds, another game developed by this studio. With this, I guess, you can support the development of this game.

The game is, I guess, getting monthly updates in the closed beta, which is only available for certain patrons in their patreon.

(1 edit)

I'm loving this game so far. Hope to see it when it fully realeses. 

Just a quick note: I noticed that you can purchase skills for any of your party members. I love this mechanic, but I didn't know about it until I finished the demo. 

Is there a tutorial about it that I skipped, or is just something the player has to find by its own merits? I wish it was the former, so newer players could experience this mechanic.

Yes, please!

Decade Jam community · Created a new topic Updatable Games

Is it viable to make a single game, and then updating it for the next 10 years?

I loved this game! It may be one of my favorite games of all time. But, as a (future) designer, the thing that I loved the most is the versatility on the difficulty, as in how hard do you want the game to be.

Starting with the Difficulty Settings in the Options menu, that allows to change certain aspects like Enemy Damage, Enemy Attack Frequency and Puzzle Times, which allows this game to be as easy as you want to be in case you're not good at these games. This means accessibility for everyone, which is something many games need these days.

Then, due to its Action and precising nature, it doesn't limit you with grinding and Level Requirements. You can (almost) beat the entire game without having the required equipment or level; it warns you, but it doesn't stop you from doing it. I remember fighting like two or three bosses with under-level equipment; it was hard, but it was doable.

Great Game Design right there. Cheers!

Thanks. I actually don't know how to make music nor I have a music program; neither had a team for this, so music was out of the plans, sadly.

Thanks for the reply! I was sure that I fixed those bugs before uploading; guess I was wrong, then. I tough that the shape of the Reflectors (triangles/mirrors) was enough to indicate the player what their function was; also I made sure to put instructions on the title screen and the download page so they know what they're going to do; guess that didn't work either.

Thanks for the feedback! I actually expanded the level layouts before uploading the project so that the reaction time may get higher. Guess it didn't work out in the end.