The game is still in development. However, there's a closed beta that is exclusive to certain patrons in their Patreon
Recent community posts
Thanks for the feedback, I'm glad you enjoyed it!
Unfortunately, I will not be continuing the development of this game, for reasons I mentioned in the description. However, I will continue making games like these and on other genres.
In fact, I'm currently developing something similar to this game...
I'm loving this game so far. Hope to see it when it fully realeses.
Just a quick note: I noticed that you can purchase skills for any of your party members. I love this mechanic, but I didn't know about it until I finished the demo.
Is there a tutorial about it that I skipped, or is just something the player has to find by its own merits? I wish it was the former, so newer players could experience this mechanic.
I loved this game! It may be one of my favorite games of all time. But, as a (future) designer, the thing that I loved the most is the versatility on the difficulty, as in how hard do you want the game to be.
Starting with the Difficulty Settings in the Options menu, that allows to change certain aspects like Enemy Damage, Enemy Attack Frequency and Puzzle Times, which allows this game to be as easy as you want to be in case you're not good at these games. This means accessibility for everyone, which is something many games need these days.
Then, due to its Action and precising nature, it doesn't limit you with grinding and Level Requirements. You can (almost) beat the entire game without having the required equipment or level; it warns you, but it doesn't stop you from doing it. I remember fighting like two or three bosses with under-level equipment; it was hard, but it was doable.
Great Game Design right there. Cheers!
Thanks for the reply! I was sure that I fixed those bugs before uploading; guess I was wrong, then. I tough that the shape of the Reflectors (triangles/mirrors) was enough to indicate the player what their function was; also I made sure to put instructions on the title screen and the download page so they know what they're going to do; guess that didn't work either.