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Really solid concept, the mechanics are fun and engaging, playing on neon difficulty requires you to make full use of the stun shot

I feel like the hitboxes could use a little more refinement (though they worked mostly in my favour)

I'd love to see this idea further developed, it has a lot of potential honestly


Hey, thank you a lot for playing and beating the game! Wasn't thinking anyone will play it after the jam was done.

About the hitboxes - I think what you are referring to is they can feel inconsistent sometimes because of the camera angle, but as you said, they do feel "in favor of player". I intentionally made them much smaller than the models so that the player never second guesses what hit them, and can make tight plays running between the enemies (it's actually inspired by bullet hell type shmups).

We haven't continued working on this game after the jam, but after reforming the team we are doing a new full release action game. It's not the same as Neonlock, but if you liked this one it will definitely have the same spirit :)

Would love to share it with you when we have more done!

I think there were a bunch of times where i felt like i ran straight into the enemies without paying the consequences. Maybe the camera angle did trick me, it is kind of an unusual one for a game that implements a shmup-like hitbox (yet another factor that makes the game stand out to me). Maybe making the hitbox visible via a tiny shiny dot, as many shmups do, might have helped here

I'd love to check out what you guys are cooking up, do shoot me a comment when it's ready, looking forward to it