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Strandedinthenight
Creator of
Recent community posts
Thanks for the feedback!
This is intended idea, you have to either kill enemies as they spawn 1 by 1 rapidly or isolate them with a stun, otherwise they overwhelm you. If not for that, the game would be just about mindless circle strafing.
The game also designed to be fair in that sense - enemies never spawn in one huge group (3 is the most which is the highest amount you can loop in a single go), and also even in case you messed up there's always a way to outplay mechanically with the hitbox of main character being very small and also enemies can't get too close to each other, always leaving room to strafe between them :)
Thanks for your kind words!
Yep, our composer is insane, he also did the entire code of smooth song switching between the levels on his own last moments before submission were closed.
And yep, for the entirety of this jam I was exclusively making these levels with controller in my hands so the game is balanced around it.
Thank you for the feedback! The trail length was balanced so that you can't just circle strafe around big group of enemies. You have to kill them quickly one by one when they spawn OR separate them with the stun from your shot. Other than that note that enemies DO brake your trail when they step on it so there's even more emphasis on playing strategically.



