Hey, thank you a lot for playing and beating the game! Wasn't thinking anyone will play it after the jam was done.
About the hitboxes - I think what you are referring to is they can feel inconsistent sometimes because of the camera angle, but as you said, they do feel "in favor of player". I intentionally made them much smaller than the models so that the player never second guesses what hit them, and can make tight plays running between the enemies (it's actually inspired by bullet hell type shmups).
We haven't continued working on this game after the jam, but after reforming the team we are doing a new full release action game. It's not the same as Neonlock, but if you liked this one it will definitely have the same spirit :)
Would love to share it with you when we have more done!




