I think there were a bunch of times where i felt like i ran straight into the enemies without paying the consequences. Maybe the camera angle did trick me, it is kind of an unusual one for a game that implements a shmup-like hitbox (yet another factor that makes the game stand out to me). Maybe making the hitbox visible via a tiny shiny dot, as many shmups do, might have helped here
I'd love to check out what you guys are cooking up, do shoot me a comment when it's ready, looking forward to it