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(+4)

The only thing I can say that I definitely don't like about this version are the Coordinate towers. They just go down too often for how far away they are. At the very I least I feel like fuses need to be cheaper, or much more efficient.

(1 edit) (+3)(-1)

I definitely feel like I should leave some positive feedback as well. I like the concept of the coordination tower decay and of food fatigue, however neither of them feel fun in game, and I leave them both disabled. I did not have a problem with the new controls, I found them as easy to get a hang of as the last set of controls, and I genuinely find myself enjoying the new ATV. The new model is fantastic and drippy af. Where the old ATV became an afterthought after buying the solar power upgrade, this new one feels much more integral to the gameplay loop, and I really enjoy that. Having to pay more attention to the ATV just feels right to me.

EDIT: WHOEVER THOUGHT IT WAS A FUN IDEA TO DROP THE COFFEE IF YOU LOOKED DOWN WHEN YOU WERE HOLDING IT, VERY FUNNY (keep it) BUT DAMN YOU

(+1)

Recommend crafting fuses from scrap rather than buying them. They're pretty cheap even if you buy the copper coil outright rather than crafting it, like 10 points/fuse if you craft the other components & use drives to get electronic scrap. (and ~20 points/fuse if you buy the copper coil)

the coordinate towers are pretty singularly aweful yeah, they feel like constant busywork fuses or not.