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A jam submission

PaigeboundView game page

Submitted by daent — 1 hour, 26 minutes before the deadline
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Paigebound's itch.io page

Results

CriteriaRankScore*Raw Score
Jury - Game Design#8n/an/a
Audience's Choice#142.8402.875
Jury - Asset Implementation#16n/an/a
Jury - Player Experience#18n/an/a

Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The idea of the skills cycling with each few uses is cool, though I feel like there are ideas behind them that have little impact to the actual gameplay. Also the screen is so small I have a hard time telling what is what, though I can tell that the spritework is good, so props to that. Would love to see this fleshed out more, because it has potentia

Submitted

After coming back to it a 3th time, I think I get it now. You get a random weapon every couple seconds and you need to survive in an Enter the Gungeon like arena. At the moment its still a bit confusing, but work on it another week or two and you got something pretty solid here.

Submitted (1 edit)

Really could use a tutorial. Maybe it's just me, but I didn't understand half of what's happening. What gives me pages, who takes them away? I ended up just clicking on enemies furiously untill the character starts shooting bullets and clicking E whenever prompted. Sometimes I get teleported somewhere, does that mean I win or lose? Graphics are cute though

Potential here, but for me personally I did not enjoy this too much- especially because of the very strong competition!

Paigebound - We play as PAIGE BINDER (a deaf heroine, since we can’t hear anything — so I just had Rip & Tear playing in the background) who descends into hell to capture damned souls using magic!

It’s a bullet hell where we bind enemies with magic. At the end of each wave, you can steal a new spell page from one enemy, which you’ll use later. The biggest downside is that you can’t skip a spell - you have to use it, and when picking up pages, they block enemy bullets (which are released upon death).

The Helltaker-style aesthetic is very appealing, and the game has huge potential

I like the idea of the gameplay loop as well as how the bondage is integrated. The art is well made as always but it still feels more like a prototype than a functional game. The lack of audio, menu, tutorial makes the game quite confusing. I hope you'll continue working on it because it has much potential.

(+1)

Great potential! The amount of different abilities is impressive, you can tell a lot of work was put into them. The cycling of your abilities is cool in theory.

(+1)

Fun premise with promising gameplay, but the lack of audio brings it down a bit, and I was confused almost all the time 😅 I can tell that there’s an impressive amount of depth beneath the surface, but it would take a lot of patience for me to get there.

(+1)

Great concept, love the gameplay, but it is very confusing what the tomes do and when and how your shots change and what the effects are. Overall still very fun though, would be nice to get some larger quality art more often in the game since the actual bondage is minimal in pixel form