The idea of the skills cycling with each few uses is cool, though I feel like there are ideas behind them that have little impact to the actual gameplay. Also the screen is so small I have a hard time telling what is what, though I can tell that the spritework is good, so props to that. Would love to see this fleshed out more, because it has potentia
Play game
Paigebound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Jury - Game Design | #8 | n/a | n/a |
| Audience's Choice | #14 | 2.840 | 2.875 |
| Jury - Asset Implementation | #16 | n/a | n/a |
| Jury - Player Experience | #18 | n/a | n/a |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
After coming back to it a 3th time, I think I get it now. You get a random weapon every couple seconds and you need to survive in an Enter the Gungeon like arena. At the moment its still a bit confusing, but work on it another week or two and you got something pretty solid here.
Really could use a tutorial. Maybe it's just me, but I didn't understand half of what's happening. What gives me pages, who takes them away? I ended up just clicking on enemies furiously untill the character starts shooting bullets and clicking E whenever prompted. Sometimes I get teleported somewhere, does that mean I win or lose? Graphics are cute though
Paigebound - We play as PAIGE BINDER (a deaf heroine, since we can’t hear anything — so I just had Rip & Tear playing in the background) who descends into hell to capture damned souls using magic!
It’s a bullet hell where we bind enemies with magic. At the end of each wave, you can steal a new spell page from one enemy, which you’ll use later. The biggest downside is that you can’t skip a spell - you have to use it, and when picking up pages, they block enemy bullets (which are released upon death).
The Helltaker-style aesthetic is very appealing, and the game has huge potential
I like the idea of the gameplay loop as well as how the bondage is integrated. The art is well made as always but it still feels more like a prototype than a functional game. The lack of audio, menu, tutorial makes the game quite confusing. I hope you'll continue working on it because it has much potential.


Leave a comment
Log in with itch.io to leave a comment.