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LuluTyler

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A member registered Feb 24, 2023 · View creator page →

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Read as many hints as you need:


1.

Don't pick the "Honest" Trait. This is the only one that locks you out of getting that ending.



2.

Once you know what to do you can trigger the ending within seconds.



3.

Try to annoy the trainer where you buy items like the Apple.

The reason for that is that the shop scene is called "Manipulation" internally. That's why I originally choose dice. But your right, it could use a better symbol now.

No need to apologize at all. I think you address a lot of good points. Some stuff like making the ponies more unique was originally planned with different hairstyles. A system to punish regular manipulation was also planned, but I ran out of time. I keep that feedback in mind, thanks a lot.

I would play/buy it.

My personal winner of the jam. 5/5. Great work. Hope to see more from you, Captain.

Good game in the wrong Jam. Its made good, but you could easily replace only some graphics and some text and nobody would notice that it was originally a game about bondage. I like the gameplay and it works, I'm just wondering why exactly was it made for this particular jam.

Good game in the wrong Jam. Its made good, but you could easily replace only some graphics and some text and nobody would notice that it was originally a game about bondage. I like the gameplay and it works, I'm just wondering why exactly was it made for this particular jam.

Some information about the general mechanics and controls in the description would probably help a lot of people like myself then.

Could only beat Ibas, but I like Ales background music. :) The UI feels a bit clunky and some attacks need to be choreographed better so it doesn't feel unfair when they spawn in your character. The effect when moving the mouse is honestly more distracting than anything. I could see this become a full game, but just not one for me.

I don't get it. I keep dying in the test level after like 10 seconds or so and in the campaign I was able to only clear the first level. It is visually very busy to a point where I would say it gets hard to read. Literally in case of the explanations on the walls in level 1. The constant zooming in and out makes my eyes hurt. I was never able to input get the 8 digit you get before dying. I'm not even sure if my inputs got registered at all.

After coming back to it a 3th time, I think I get it now. You get a random weapon every couple seconds and you need to survive in an Enter the Gungeon like arena. At the moment its still a bit confusing, but work on it another week or two and you got something pretty solid here.

Love the idea, but the execution needs some polish. I think instead of using the mouse it should be a controller only (or at least highly recommend) game. If this game would have the controls and movement like Bleed or Bleed 2 it would be a 10/10. Keep working on it.

I have some design problem with this one. I think the different artstyles clash a lot. The cover pic is highly detailed, then the "overworld" is pixelart (I assume an asset pack) and the normal art always show on the left not only hides the enemy's and world sometimes it also makes the different styles impossible to ignore. During the combat I just started to spam space and ignore the normal enemy's.  I think less different scenes and thereby less art would have helped to focus more on the core gameplay.

It has a lot of rouge edges, but I can see the vision with the different bindings changing the controls. The trash bag section was my favorite, not only was it funny, but also that would be a cool idea for a stealth section where you can be seen but you have to stop moving to not get spotted. If you keep working on it, I would recommend looking into the Path2D node in Godot. That could probably get the guards movement closer to what you had in mind.

Whats bothering me is that you can't get of your current character. It would be such a cool idea and fitting for the theme to switch who you control. Then you wouldn't need to pick up healthpacks and could do some cool stuff with different abilities.

Currently to much style over substance for me. I don't even know what I would change or add, since there is very little "game" to play.

Great idea and fits the theme perfect. Only annoying thing for me was I fell into a hole with the 2nd girl and couldn't get out. Had to redo the entire level which made me realize that you often have to cover the same ground 3 different times. Maybe a way to have them travel as one would be nice.

Great idea and fits the theme perfect. Only annoying thing for me was I fell into a hole with the 2nd girl and couldn't get out. Had to redo the entire level which made me realize that you often have to cover the same ground 3 different times. Maybe a way to have them travel as one would be nice.

I got a crash. Sorry, but in a VA I have to ask, how that is even possible? Was every route tested?

I can see that its really polished and impressive and all. But Rhythm- Games are my Kryptonite. I couldn't beat the Rhythm Heaven Demo on the 3DS back than and here, I still can't get pass the 2nd Boss.

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I already increased the text speed for the next version. Cant change it yet, since the jam is still going on. As soon as I can I will upload the new version.

I think your playing the correct version. :)

Great idea, but needs polish. Keep working on it I could see this becoming a full game in a year or so.

Great idea, but needs polish. Keep working on it I could see this becoming a full game in a year or so.

Honestly, I would encourage you to still make it. Different People with different ideas would lead to different results and thereby more diverse games. See my game as a prove of concept that the idea works. (Which also means more games for me, that I don't have to make myself. :) )

One person had a pretty good idea, instead of making buttons for 10k and 100k there should be ones to bet 1/2 or 1/4 of your total money. I probably going to implement that after the jam.

Here is a little hint. Don't use the "Honest" Trait. That one locks you out of the secret ending.

But can you get a million? ;)

I'm aware that it is still being developed so ignore the stuff you want to add anyway. First please edit the games itch page, there is a button to allow fullscreen. Second some textures for the ground and a skymap shouldn't be to hard to add (no actual idea how hard that really is, I did mostly 2d stuff in Godot.) Last but not least some music and sound effects would add a lot of game feel. But overall not bad so far.

Interesting take. I personally think it's more of a good idea done bad situation. As the developer, I'm curious, what do you like so much about it?

I want to increase the amount of content eventually. My current ideas are more characters and maps. For new restrains, I don't really have a good idea. When the game released, I had worked over a year in basically every free minute on it, so I needed a break after the release. Since it's Halloween themed, it's most likely that new contend/free DLC will release around that time again too, but I can't promise a year yet.

I've edited some of the code to ignore potentially missing assets. However, there shouldn't be any missing assets in the first place. For more information, please try running the game with the --verbose flag so I can see what is actually going on.

(1 edit)

No idea. Update your drivers, maybe? The thing is that the 3-Day and 7-Day version are exactly the same at the point you're describing.


The default Godot-Logo or the custom one with the Toads?

I couldn't reproduce the crash. Can you be more specific? When does the game crash? Did it work before? Does the web version work for you? Are you using windows?

Originally I thought I would have time to implement a Main Scene where you could go into an options' menu, start the game and end it. I ran out of time, unfortunately.

That was one of my main concerns, I wanted to make a 6x6 grid, but the Sprites and Background didn't really match that. With more time, I would either implement a true grid snap or chance the background to better represent the grid.

I will chance it, but I'm not sure, if editing it now, would be against the rules of the jam. Maybe wait till the jam is over.

Thanks. I had bigger carts before, where that problem was even worse. I think it comes down to a problem in perspective, since a Top-Down view would be the best, but I made my sprites at an angle view.

Just a smart setup. The girl and the exit are always in the same lane, so I could reuse the Base Level Layout. It mostly came down to placing the objects. It also has no new mechanics for the later levels, so that saved a lot of time.