I love this game in a way that simply can't be explained. Truly phenomenal job to each and every person in DID games who poured their entire souls into this genuinely beautiful game bursting with love.
Juncaringan
Recent community posts
Great concept and fantastic art! The points connecting with knots and ropes during the osu minigame is a great visual, and the ropes around the peach during the undertale part is a great way to see how much health you have at a glance. My only complaint is that some of the moves are really hard to avoid, namely the garlic from the vampire and the hearts from the succubus. Very well done!
Solid game! Love the artwork. Difficulty is pretty up there, which isn't necessarily a bad thing. I did go my entire first playthrough only being able to catch the first two types of ghosts though. Whenever I encountered other types (which was only twice), I didn't have the health or items like acid that one would need to take them on. To conclude, very cool concept, and I absolutely plan on playing until I catch 'em all.
Everything looks visually awesome, from the different clothing options to the items to the UI. The gameplay is really unique too, with a good amount of replayability! It took me two runs before I understood, but it clicked. Starting items can definitely win or lose you the run though. Overall, very nice work!
Really good stuff! Great attention to detail, and the main character is so cute. The writing is also very elaborate, with an impressive amount of dialogue for just being a demo. I also personally really enjoyed the artwork!
The escape minigame is enjoyable, but becomes repetitive. Maybe different microgames other than the string of arrow keys and buttons depending on what restraint you're struggling out of/what kind of "fun" you're trying to resist? ;)
One thing I was confused about were the cursed items. Maybe I missed something, but I didn't understand exactly what they did or how to uncurse them/take them off.
The combat system is fun and UNIQUE!! The distance system is awesome, requiring you to strategically plan whether to advance of retreat, as well as what type of spell to use. So cool to see RPGM games give a fun twist on turn-based combat.
Overall very fun! Can't wait to see what's next!