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The danger logic doesnt work nearly every time. Sometimes a blank square can be next to a tile and there can still be a monster there. Also sometimes when the square recalculate their danger, they stop taking into account already marked dangers and throw you off. I like the idea but the execution is just a mess.

Could you post a screenshot when this happens? I haven't gotten a similar bug report from anyone else since I implemented some fixes in 2022, so I'm not sure what kind of issues we're talking about here.