Literally unplayable because the webview doesnt lock the cursor or fullscreen properly.
Scaraboo
Recent community posts
I think you have something cooking here, but there just seem to be a lot of design oversights everywhere.
Like the starting velocity from a standstill is just PAINFULLY too slow, especially when you're trying to collect the whatsamacallits and you're forced to do tight turns a lot, which just kills all of your momentum. Likewise, the natural stopping speed ramps down way too slow. This is not that good considering combat.
Also I dont know if I just missed it somehow, but I dont think the tutorial ever tells you HOW to glide, it just tells you to do everything else for aerial movement before gliding.
Also, I think it might be an engine optimization issue, but it really feels like the game is fighting against my mouse controls trying to look around. Like there's a very clear jerking back whenever you're trying to look in any direction other than where the character is facing.
Also a weird issue I came across after the first actual level. When you finish the level, it acts as if the game had restarted and throws you into the logo that you need to click to get to the main menu. No fanfare, no 'Level Clear!' no nothing, just welcome to the menu again.
I think considering all of the above, calling this a demo is a bit misleading. A WIP PoC maybe, but a demo is usually a part of a already completed work, a demonstration piece, and this really doesnt seem finished or polished in any direction.
Excellent citadel management game. One suggestion I would have is to have the gobbos lock on to a cell instead of the girl in it, and only decide on their mood when they get there. With the current system, I might only have a split second time to move the girl from breeding to birthing before another gobbo is already approaching her, and if I do that while that happens the gobbo will lose mood. This happens again and again and the mood always stays on the yellow because of it.
Otherwise, I had fun and looking forward to seeing more.
Is it possible to actually capture the cowlady? She pops up in the raid screen as a possibility, but I havent gotten her a single time.
Very nice. Especially loved the lizards talking animations, very well done.
I did discover a bug where if you work at picking the berries, and go to get help, after you end the sequence the 'Press Spacebar' will be stuck on screen and you cant return the berries. I also found that you can circumvent this by trying to walk out of the farm hill, that will give you a text prompt saying you cant leave. THEN you can again speak with and return the berries.
Also, not maybe a bug, but just a funny oversight. After you're done working at the shop and return you have a moment of free movement before the after-sequence begins. So you can move to the other side of the store and the sequence will show you facing a random wall while you're supposed to be talking with the shopkeeper.
Also in some places the cursor randomly enables itself and you have to hide it again to see where you're walking.
Otherwise, good job, keep it up!
The only things you can click on are the door at your house, the school on the map and in the classroom one student and one teacher who tells you to take a seat. You can also click the player character on his left or right arm to make him move the opposite direction, but thats all I could find. Is this intentional?
Looking great. Could you please add alternative themes for the game? The red and gold seems to cause discomfort for my eyes. Also I wish the card layout had some alternatives, because currently its hard to determine what cards you have on the table at a glance due to the suit and value being on opposite corners. Usually in playing cards the suit and value are in the same corner but on top of eachother.
Dont let the aiphobes get you down, keep up the good work!
Unicode isn't rendered properly, so the currency icons are just code squares. Room progress isn't saved if you exit and come back you have to start all over again from 0.
You cant really do anything after you get Studio A to level 3, because the 'try level up' button (in the help section referred to as 'try orgasm'??) goes gray even if you have enough currency for it.
The next room unlocks at level 5 but getting to this point didnt even amount to getting to level 2 so your progress is very soon stunted.
Mostly just default RPG maker assets with some custom furry stuff sprinkled in. Most horrible part about this are the default RPG maker sound effects, which dont fit the theme at all and are very jarring to listen to.
The dialogue is shallow and there's very little 'story' to talk about.
The world is very linear and almost works as a corridor you just have to walk down or up depending where the game wants you to go to this time to show you the next sex scene.
The world is also very hollow and empty, which the story tries to justify with "Well everyone went hunting" but even after the hunt is over, there's nobody around. The market stands are empty, there's nobody at the farms, the people of the town apparently all just vanished.
It's like a visual novel with an RPG base thrown in there not to have to make another generic VN.
Guaranteed not worth anyones time.
Fun little game with a fun little story, but sadly very little actions to do. Level 1 and 2 only have two nsfw actions and the third one has none.
Was expecting more fun to be had with the hubby, maybe with toys or 'tools' of a different sort. Disassembling the appliances was straightforward, find a screw, remove the screw, was it the fourth screw in the same piece? ->remove the piece.