No english version?
Scaraboo
Recent community posts
In Yahtzee (that this game is obviously heavily derived from) there are categories called Small Straight and Large Straight. Why you would have something called 'Small Straight' in your game and have it be just the end part (missing the 2) of Yahtzees Large Straight is beyond me and confused the hell out of me.
If you're going to take a known game and modify it, you should probably atleast explain what you changed. Like, at no point did the tutorial say to hover over the icons on the left to see what they actually mean, so I just had to assume they were Yahtzee rules.
I very much like the Jackbox Games type cartoony visual look of the game.
Please, use AI tools if you must, but PLEASE seek out some help with the translation. Atleast you said in the AI Disclosure the development is already done with AI assistance, so why not use it in the translation aswell? I don't know what your native language is, but I'm sure even google translator would form sentences more coherently.
Also, what's the point of going public with your beta if you're going to leave in alpha-level tools such as as a very obvious 'Click here to win' button like the 10000 damage 0 cost card every round?
The game and idea do show lots of potential , so I'm not going to rate any stars yet, but I'm just going to say there are currently A LOT of red flags.
Very fun and great. Would hope to have mouse movement options so you could play the whole game with just the mouse.
Also, you might want to either invert the transparency slider or rename it to 'opacity' for it to make more sense.
And to add to those who have already said the same, the compass really feels like a feature you should have by default instead of being a purchaseable upgrade.
Keep up the good work!
The gameplay is fine, but just becomes boring very quickly. By the end I found myself playing more out of spite than actual enjoyment. And I still dont understand what stamina does!? It doesnt seem to give me any more rocks or shots or whatever or affect anything else either so I ended up upgrading it last.
In sudoku the whole point of the puzzle is that there is are a few set numbers that you need to deduce the whole board from. If there are zero indicated mines at the start, its all just a guessing game, or at the very least very tedious to play because you basicly have to either find all of the mines at one go or if you made a mistake start all over. Even in most minesweeper clones the board is only generated on your first click of a tile which is given to you for free so the game can even start. I like the idea but I think you have missed a very key feature here game logic wise.
The game itself is OK but just fails on some very odd oversights in design.
Like for instance the market is just useless and serves no purpose.
Also, the endgame has obviously had zero thought put into it because after you get all resources generating, its just the same loop from start to finish. Collect crop, check tavern, make product, sell product over and over and over.
Though in the endgame the money generated from the tavern sales arent enough so you're better off selling the iron and coal from your fully upgraded mine at the port for heaps more gold and finally you can unlock all workers.
And even after all of that theres only 10/11 achievements unlocked and the menu says '0 items crafted', which is confusing because there isnt even a crafting mechanic in the game.
Theres also a HUGE need for some QoL updates, like auto-baking whatever the tavern guest is willing to buy, so you dont constantly have to go back and forth the bakery and tavern.
Also auto-pickup for the resources like wheat and flour is a very much necessary upgrade for these types of games and its baffling it hasnt been put in yet.
Also, why is the cookie the only item that comes in amounts more than 1? Why dont the chips? Are you suggesting the baker can make 2 cookies at a time but only 1 potato chip?
Also in this schema it doesnt really make sense for the customers to request an odd number of cookies when you are always generating an even number.
And after all that, the most pressing question: Why is it tagged 'Adult'? Theres nothing adult happening in the game.
Took me about 2 hours to "complete" the game and these are my findings, and going by them I seriously cant recommend anyone waste their time on this game .
Just very weird design choices everywhere. Starting from the fact you used an engine for it that makes every click cause a split-second black screen to flicker making this a visual nightmare to play.
Secondly, why are the upgrade points only available so sparsely? And the same upgrade points are for both global and local upgrades??
I get that once you get to breeding you're able to get them more easily, but getting to that part is just very tedious.
Also, what does the milk do? It doesnt seem to do anything but to grow the ladies. So whats the point of having a filling bar for that?
Speaking of bars, what do the three empty bars on the right do??
Bug: If you happen to at the same time suffer damage from a monstergirl that triggers the phoenix feather and the monstergirl cutscene at the same time, after you get out of the cutscene you're stuck in the zoomed in darkened camera view. This state makes it so you arent able to use weapons or interact with anything normally so you're essentially softlocked. Saving and loading the save causes the state to persist in the savefile.
Sometimes you die in the dungeon you just spawn back into the lobby sometimes you get full game over. Sometimes you cant even exit the dungeon lobby because of flawed collision.
The game is just hollow and badly executed and seems the dev posts more dev logs about other games on this page for some reason than the game the page is actually about.
Just horrible overall.
I bet this would be a fun game but it's just riddled with bugs and flawed design.
The daily changing scenes are just annoying to try an keep track of who is doing what on what day. Okay, I got enough money from grinding to buy that new sword, let me just go to the smi- oh, she's not in today and I cant buy the sword. Ok, let me just go buy a health potion inste- oh, she's not in either and is instead faffing around town until nighttime. This design is just really REALLY annoying and even if it breaks normal logic a little, I suggest having the vendor NPCs actually be vendors no matter where they are.
And speaking of the scenes, the scenes are repeating, no matter what. You could complete a quest that starts in a certain scene, and when that day rolls around again you can just start the quest again for whatever reason. Not that you would actually gain anything from it, but its just a waste of time.
Some of the quests are just also bugged and cant be completed. I'm supposed to collect a lot of stuff for a suntan lotion, but even if I have 20 of the required item (that I need 3 of, forgot the name) the game wont recognize I actually have them. Also there are no flowers anywhere that can be collected for the same quest.
Also for whatever reason the bee enemies just dont give EXP for whatever reason and only server their purpose for farming gold.
I would also wish the choice between kill/sex would have some actual meaning. Like if you pick sex, maybe you heal a little or conversely get a debuff on your TP due to exhaustion or something?
Also, when you buy the new weapon from the smith, it just disappears and you can never equip it, so I assume that's bugged too.
And finally, when I got to the quest where I need to find the teddy bear, for some reason the characters didnt change positions, so I tried to do the quest again and suddenly the game hardlocked with an error saying it couldnt load the time of the day sprite anymore.
The art is OK and the story is so far enjoyable, but the mechanical side is just so much behind on where it should be, even for a very early version, that the whole experience just ends up being negative because of it.
Fun lil game. Wish the goblins enhancements were also portrayed in her portrait, but it was a gamejam entry so w/e time constraints I understand.
I did find a bug on the crystal room chests though...they give infinite money. Just keep spamming opening the chest and farm enough money to buy the best weapon and best armor and you can beat any monster in one hit.
The tea colours are just bugged. They ask for strong(red) green tea, I give them strong green tea and somehow that's wrong. In every variation. Also the mechanics are just annoying to have to equip every item before using it on the stove or whatever. Also not a very good design to throw you into the tutorial like "Just do it" and only afterwards tell you the controls (like Q opens inventory??? kinda important dont you think???).
Sad really because I really wanted to play the game further but this has completely killed my mood to proceed further.