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Scaraboo

91
Posts
1
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5
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A member registered Dec 14, 2020

Recent community posts

When you click 'START' the game gets stuck displaying 'DAY 1' forever

Its hard to make a sentence in a language I dont know.

When can we expect a more playable version?

Apparently you didnt tell Gemini in which language to make the game for you in, because now its a mess of mixed english and german.

That is very completely beside the point

No english version?

I genuinely enjoy this and want to see more

In Yahtzee (that this game is obviously heavily derived from) there are categories called Small Straight and Large Straight. Why you would have something called 'Small Straight' in your game and have it be just the end part (missing the 2) of Yahtzees Large Straight is beyond me and confused the hell out of me.

If you're going to take a known game and modify it, you should probably atleast explain what you changed. Like, at no point did the tutorial say to hover over the icons on the left to see what they actually mean, so I just had to assume they were Yahtzee rules.

I very much like the Jackbox Games type cartoony visual look of the game.

Please, use AI tools if you must, but PLEASE seek out some help with the translation. Atleast you said in  the AI Disclosure the development is already done with AI assistance, so why not use it in the translation aswell? I don't know what your native language is, but I'm sure even google translator would form sentences more coherently. 


Also, what's the point of going public with your beta if you're going to leave in alpha-level tools such as as a very obvious 'Click here to win' button like the 10000 damage 0 cost card every round?


The game and idea do show lots of potential , so I'm not going to rate any stars yet, but I'm just going to say there are currently A LOT of red flags.

Very fun and great. Would hope to have mouse movement options so you could play the whole game with just the mouse.


Also, you might want to either invert the transparency slider or rename it to 'opacity' for it to make more sense.


And to add to those who have already said the same, the compass really feels like a feature you should have by default instead of being a purchaseable upgrade.


Keep up the good work!

After the third H-scene the customers just disappear and never return

I love the idea but even the start of the game is just way too grindy

0/10 did not find my car

Ok but what do I actually do with the collected DNA? You listed 'powerful but risky upgrades' but at no point could I get any upgrades?

Would be more fun if the language selector actually worked. I chose English but most of the game is still in french.

The gameplay is fine, but just becomes boring very quickly. By the end I found myself playing more out of spite than actual enjoyment. And I still dont understand what stamina does!? It doesnt seem to give me any more rocks or shots or whatever or affect anything else either so I ended up upgrading it last.

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In sudoku the whole point of the puzzle is that there is are a few set numbers that you need to deduce the whole board from. If there are zero indicated mines at the start, its all just a guessing game, or at the very least very tedious to play because you basicly have to either find all of the mines at one go or if you made a mistake start all over. Even in most minesweeper clones the board is only generated on your first click of a tile which is given to you for free so the game can even start. I like the idea but I think you have missed a very key feature here game logic wise.

Would be more fun if there was a loss condition. Like maybe stray bacteria that kill the yeast and multiply as they do so?

Where my Super Pussy Boy Cum Farm Clicker 2026 at?? I'm still holding on to this footjob voucher!

I guess my only problem is that its such a limited version that I cant quite get a grasp of the whole gameplay loop. On the surface it all seems fun, but at this stage its hard to tell if it'll evolve into something great or not.

Sir, why are you milking this overfed bull..

Linux version has some sort of rendering issue and all character portraits are just black silhouettes

Ok, playing it safe with the tags I can understand, even though the milking itself is not shown.

Fun game but instead of the set lenght night timer I'd prefer just the wake up mechanic. The night lenght just feels kinda unnecessary.

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The game itself  is OK but just fails on some very odd oversights in design.


Like for instance the market is just useless and serves no purpose. 

Also, the endgame has obviously had zero thought put into it because after you get all resources generating, its just the same loop from start to finish. Collect  crop, check tavern, make product, sell product over and over and over.


Though in the endgame  the money generated from the tavern sales arent enough so you're better off selling the iron and coal from your fully upgraded mine at the port for heaps more gold and finally you can unlock all workers.


And even after all of that theres only 10/11 achievements unlocked and the menu says '0 items crafted', which is confusing because there isnt even a crafting mechanic in the game.


Theres also a HUGE need for some QoL updates, like auto-baking whatever the tavern guest is willing to buy, so you dont constantly have to go back and forth the bakery and tavern.

Also auto-pickup for the resources like wheat and flour is a very much necessary upgrade for these types of games and its baffling it hasnt been put in yet.

Also, why is the cookie the only item that comes in amounts more than 1? Why dont the chips? Are you suggesting the baker can make 2 cookies at a time but only 1 potato chip?
Also in this schema it doesnt really make sense for the customers to request an odd number of cookies when you are always generating an even number.


And after all that, the most pressing question: Why is it tagged 'Adult'? Theres nothing adult happening in the game.


Took me about 2 hours to "complete" the game and these are my findings, and going by them I seriously cant recommend anyone waste their time on this game .   

The only complaint I can think of is that the progress doesnt save, so after you refresh the page you have to start all over.

Otherwise a neat concept and hope to seeing more in the future!

Run with Proton, thats how I got it to work.

Though the whole game is so buggy I'd argue its not even worth it.

Fun little game but once you possess all 4 employees the game is just basicly over and this isnt very hard to do either.

Maybe consider adding a roaming manager "keeping tabs" on the busy bees as an added "threat" so the 4pos situation becomes atleast somewhat challenging.

Finally, Tetris 2.

Very fun little arcade-y game. Cant wait to see more from this dev.

Just very weird design choices everywhere. Starting from the fact you used an engine for it that makes every click cause a split-second black screen to flicker making this a visual nightmare to play.

Secondly, why are the upgrade points only available so sparsely? And the same upgrade points are for both global and local upgrades?? 
I get that once you get to breeding you're able to get them more easily, but getting to that part is just very tedious.

Also, what does the milk do? It doesnt seem to do anything but to grow the ladies. So whats the point of having a filling bar for that?

Speaking of bars, what do the three empty bars on the right do??

Looks promising, but as of right now there seems to be very little to do other than run outside and beat up the goons. Also the control scheme is just ridiculous, so please allow for remapping keys in the future.

Good old paywall slop.

Just use WINE

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Yeah I dont completely disagree with grim, but starting out with a death and contemplating suicide just seems like a bit too deep of sink in mood to be going into horny-mode just in a few scenes.


Events repeat and seem to appear in a very random order that doesnt make any sense story- or gameplay-wise. Maybe focus on getting the structure in place before focusing on content? 


Everything about the game screams potential but none of it isnt getting realized if developement stays this chaotic.

Bug: If you happen to at the same time suffer damage from a monstergirl that triggers the phoenix feather and the monstergirl cutscene at the same time, after you get out of the cutscene you're stuck in the zoomed in darkened camera view. This state makes it so you arent able to use weapons or interact with anything normally so you're essentially softlocked. Saving and loading the save causes the state to persist in the savefile.

Thanks for taking your time to respond. Looking forward to the next version.

Sometimes you die in the dungeon you just spawn back into the lobby sometimes you get full game over. Sometimes you cant even exit the dungeon lobby because of flawed collision.

The game is just hollow and badly executed and seems the dev posts more dev logs about other games on this page for some reason than the game the page is actually about.

Just horrible overall.

Great update! Cant wait to see what difference the choice between the sermon and the ghost makes!