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I defeated the grand slime! The art is great and I think you've got a really solid gameplay loop here.

At first I found the game economy to be a little overwhelming given the number of resource types, but after I settled in a bit I found it OK! I'd still be curious to see how the game would play differently if you reduced the number of different kinds of resources or otherwise looked for other ways to simplify the economy aspect of the game. 

Having each room either be a resource room or a hostile room was an interesting choice. I'd be curious if you considered mixing the types? I bet there could be some interesting gameplay from doing so--for example, having high value resources guarded by more difficult enemies in some rooms or maybe even having lighter enemy types spawn in or chase in low value resource rooms to keep the player on their toes.

Great game with lots of potential—thanks for making and sharing it here!

i also got a bit overwhelmed by the number of resources, until i settled in to realize "oh it's just a color progression and fabric/ore are the same systems... they all just level up like copper -> silver -> gold -> platinum in WoW"

but indeed seeing them all at once from the very start feels like it's gonna be a LOT of resources to learn (expecting them all to be unique)

maybe if the upper tier resources were locked at first, player would only see 2-3 resources and not feel so much overwhelm at the beginning