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(+2)

The game's pretty fun, and the animations are really good! 

I do have two balance things I'd suggest, though:

1. If a girl triggers the "trying to bust because she's horny" thing, it should probably only trigger if she's above a 15 or 16, or should automatically keep going until she busts. I've had a LOT of times where I had something like a 17, and my opponent "tried to bust" into a 20 and stood on it.

2. Depending on how "fair" you want it to be, the two girls should take turns being the first to hit and stand. By making the opponent ALWAYS act the way a dealer would (they hit/stand second), it puts the player at a firm disadvantage. If that's intentional, that's all good. Kinda up to you how "fair" you want the game to be.

1. I intended the opponent logic to keep going until they bust when horny. I'll have to check and make sure that is still happening.

2. Programming player as dealer would have been an entire other set of logic and rules. I decided early on to do opponent as dealer only. This is for the roguelite difficulty aspect. I'm intending the player to be up against a wall until they can pull together the expanding resources to beat the system. Between all the cheats and equipment hacks the player should be able to overcome that disadvantage in the end. And win or lose you do get expanding resources. That speed of gain is certainly a topic of debate in how fast it should accumulate.