1. I intended the opponent logic to keep going until they bust when horny. I'll have to check and make sure that is still happening.
2. Programming player as dealer would have been an entire other set of logic and rules. I decided early on to do opponent as dealer only. This is for the roguelite difficulty aspect. I'm intending the player to be up against a wall until they can pull together the expanding resources to beat the system. Between all the cheats and equipment hacks the player should be able to overcome that disadvantage in the end. And win or lose you do get expanding resources. That speed of gain is certainly a topic of debate in how fast it should accumulate.