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(1 edit) (+1)

I'm having a hard time believing that this is a project made in 10 days and not a demo for an upcoming commercial release. Absolutely insane quality. The visuals are extremely cool and instantly pull you in. The movement is so quick and responsive, it feels like what I imagine a game like Ultrakill feels like. 

For my critiques, it is mainly what some other comments have already mentioned. It's difficult shoot when you're constantly pulling your aim downward. It would be nice if the aim would come back to its normal position after the recoil. It also feels like a very modern take on the Wolfenstein formula, but maybe a bit too modern for what I was expecting in this jam. Other than that, my only issue is that there's not more of it to play. Insanely impressive

(+1)

Thank you very much!!! It was a hectic 10 days, so I’m glad it held up! Means a lot to hear that 😄
Having it compared to ultrakill is also a huge compliment haha.

I totally agree with the recoil issue, I feel so stupid now because I never thought of it easing back into the original position until now 😅. I will definitely fix it in the post-jam version.

I also agree that it feels a bit too modern. I wanted to make it feel good and just ended up making it a bit too modern 😅
Thanks again for the feedback!