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(+1)

The art for this is insane! I love the animated raccoon family picture. Also it's an interesting use of procedural generation. It's a little challenging to find the baby raccoons as the levels feel pretty large and the segments are visually similar. Also I like the combat but I found it was a little easier to run straight through enemies as fighting all of them seemed like a losing battle. Super cool game though! I'd love to see where it goes if you develop it further

(+2)

Thank you for taking the time to play! The enemies were also scattered randomly with a max number per room, but I agree, the combat is one of the parts I would like to keep working on, specifically introducing a ranged attack like a bark or throwing trash haha!

Thank you for bringing up the baby raccoons, I didn’t realise until after this that the web version drastically reduced the distance you could hear the babies cry from D;