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(2 edits) (+1)

Thank you for playing! The lack of checkpoints was an intentional design decision given that a full run takes only about seven minutes. The intent was to make it sort of like a Rec Room quest, where you get better and better at the beginning and the late game becomes highly intense. If I make a full steam release (beyond the collection), there will be branching paths and more weapons for more interest and variety. And better spawn telegraphs - one thing I wasn't able to get done was spatial audio, since that would require a much better portal pathfinding system than I was able to implement.