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A member registered Dec 17, 2020 · View creator page →

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Most emotionally violating 15 minutes of my life. 10/10

SPOILERS: At first I thought Everjoy was a manipulative world of ignorance of some higher truth. So I kept going. And then the world got horrible. Everyone told me to stop, and I realized that I should have. But I kept going. And when the world ended, there was no higher truth. Everjoy probably remained the same. Just without me, the derpy, emotionless rat, living in it. Incredible.

An enjoyable puzzle platformer! Of course, things could have been introduced slower, and had more explanation, but it's a jam, and despite that, the levels do a great job of teaching the mechanics naturally!

Really fun to go from "nah, I got this" to "oh shi, i really am an apprentice" cause things got out of hand fast, but seeing all the chaos and learning the unintended consequences was really fun! Sick concept!

Say that again?

At first it didn't seem like this would be that hard, but things got out of hand really fast, which was a super fun realization. The art is great but (nitpick) one of the legs blends in to the background. Audio was fine, but I didn't realize I was taking damage until I died the first time cause the hurt sound is so quiet. It's a really great concept with good execution, and if you ever take this concept further I suggest more content in later times. A half hour is a good length for a full game's run, it's a bit long for a jam, but it's perfect for this kind of game methinks. Great work!

I like the idea of keyboard rhythym games! Well done

10/10 turned me into a gambling addict

10/10 turned me into a gambling addict

Really cool gameplay concept and really cute art! The sounds get annoying though. I suggest lower sounds for the walking sound and some frequency randomness. Also a tutorial would have been helpful but I figured it out. Nice one!

oh no a correct take! now I have to actually… PLAY THE GAME!!! 😱😱😱

goty

where is

you quite possibly may be correct (goty)

Browser and I could be wrong, but it happened to me after beating Level 8

Little bug: Exiting a level from the level complete screen doesn't save your progress. Neat concept, ofc would benefit hugely from visual polish but the game design is very solid. The ball is kinda tricky to learn to control, but I'm a fan of games like Getting Over It. This kind of character controller could work very well in a Foddian but I like the one-obstacle-at-a-time approach especaily with the checkpoint-stars system!

I love this game!! Amazing dialogue and the story through the gameplay is AMAZING

Thank you! Now I might make one…

I’ve seen a lot of people confused there, it’s a bit tricky to get around. Glad you enjoyed the game, though!

there are two kinds of people, "wow this is really creative" and "snakebird on shroom ehe"

im the second one

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DAWGYY :D

Thanks, really glad you enjoyed it :)

Thank you!

Danke!

(I have a nine day streak on Duolingo lol)

Thanks for that feedback! I have the player start in a tunnel because the scene transition is smoother that way but it’d be better to have a scene start point and a spawn point. Also I wish I had time for an undo button, but I decided to settle for R. Glad you liked it!

Thanks, I really liked your game!

Really cozy vibe! There were a few minor bugs to get used to and I never ended up having to downscale after the tutorial, but I really enjoyed the experience of setting up the final factory:

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super hard, super fair (except that one jump in level 8). super well made levels and really fun mechanics. Long hard levels, so it feels like geometry dash in a way. It also feels best to play without stopping moving. So a lot feeling like geometry dash. The first impression was like a random coolmathgames platformer, but it plays really well. 9/10 frick that one jump in level 8

This is such a fun vibes game, but I would like it if the general gameplay was faster

love this

Amazing game!

Best tetris game ive ever played 12/9

Small bug: on differently sized screens, such as 4:3 aspect ratio, the loading screen does not fully cover the level, and one-screen puzzles aren't fully visible. Other than that, great demo!

The just announced!

Theme announced when the jam starts

Great job on making it to CoolMathGames

Thanks! Felt like it was pretty bad. All there is is a scuffed character controller and lava and a goal, and a very similar character controller on each player.

Hilarious and super clever. Wish there were more levels.

I panicked at the deadline but thankfully there was that 20 minute grace period! 😅