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(+1)

Movement feels slick, the non-euclidian level design is really cool, and once the soundtrack gets going it's really good. I will say that I wish there were checkpoints after each wave of enemy as going all the way back through things can get pretty demotivating, especially when it's really hard to tell if there's enemies spawning behind you, but damn this is one of the more underrated games of this jam

(2 edits) (+1)

Thank you for playing! The lack of checkpoints was an intentional design decision given that a full run takes only about seven minutes. The intent was to make it sort of like a Rec Room quest, where you get better and better at the beginning and the late game becomes highly intense. If I make a full steam release (beyond the collection), there will be branching paths and more weapons for more interest and variety. And better spawn telegraphs - one thing I wasn't able to get done was spatial audio, since that would require a much better portal pathfinding system than I was able to implement.