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I like the idea. But the levels are more towards him being out of the box than in. I would make him bouncing to move the main focus and the levels not so open.

Great job, Keep it up

Thanks for the feedback! It's interesting that the open spaces read as pushing towards getting out of the box, as I was intending them to give you room to maneuver when going full-speed while in the box 🤷🏻‍♂️

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I did love the momentumness of the controls. I think a tighter level will compliment that more like if you have a long rectangle stretch of road leading up to a large gap the player is encourage to gain speed to make the jump. While if you had a large square road the player is encouraged to explore slowly. 

I do like giving the player room to explore but I just found it easier to not be in the box to do so. Look up the game Pilfer: Story of Light. It also has momentumness to it and especially with the bonus levels, thats the kind of level I am talking about. 

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Thanks for the recommendation, I'll have to take a look at pilfer