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(2 edits) (+1)

I did love the momentumness of the controls. I think a tighter level will compliment that more like if you have a long rectangle stretch of road leading up to a large gap the player is encourage to gain speed to make the jump. While if you had a large square road the player is encouraged to explore slowly. 

I do like giving the player room to explore but I just found it easier to not be in the box to do so. Look up the game Pilfer: Story of Light. It also has momentumness to it and especially with the bonus levels, thats the kind of level I am talking about. 

(1 edit)

Thanks for the recommendation, I'll have to take a look at pilfer