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Something i noticed on the browser version (haven't tested on the downloadable version) however you can successfully parry the red rope in continued volleys, and still end up bound as it travels past the red line, counting it as an unsuccessful parry, which makes the timings on the third fight especially absurdly precise (when you account for stuttering), this could equally be a result of said stuttering, but it does play the parry sound effect so..?

(+1)

Yes, this has been a common complaint about the red rope parries. Personally, I love it. It makes each parry more... butt-clenching. Haha. But I can understand why it frustrates people! Perhaps my browser/internet/computer setup is somehow a bit more fluid and people are struggling in a way that I wasn't able to test for too!

Thank you for playing!