I think it is to prevent the lag on low-end PCs, john should add a option to enable or disable the limit, but is very unlikely to happen.
I know it’s not a bug or anything, since I can tell that there’s too many objects or chunks despite it doesn’t look like it a huge level.
Alex and you have the source code maybe he or you can modify the code to remove the objects limit, but ok
I don’t do coding, so it is up to any coders who could do that using the open source files Johnster has provided.
Allright