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(8 edits)

I think it is to prevent the lag on low-end PCs, john should add a option to enable or disable the limit, but is very unlikely to happen.

(+1)

I know it’s not a bug or anything, since I can tell that there’s too many objects or chunks despite it doesn’t look like it a huge level.

(1 edit)

Alex and you have the source code maybe he or you can modify the code to remove the objects limit, but ok

(+1)

I don’t do coding, so it is up to any coders who could do that using the open source files Johnster has provided.

Allright