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(1 edit)

A simple yet fun experience, especially at the end where it tricks you into a softlock, forcing you to find an alternative solution to the level.

Although the button mapping is a bit weird and the pacing starts to feel slow in repeated runs, it doesn't stop it from being a good puzzle game. Plus, the sprites and overall retro aesthetic adds a bit of charm to it.

Overall, you did a good job here, buddy! :)

Thank you!

I'd be open to adding alternative button mappings (such as WASD for movement). Do you have any suggestions of what you'd prefer?

Personally, I would use the Z/X/C buttons if we're sticking to the arrow keys as the main movement option. It feels more natural that way