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(+1)

First impression: The title is so evocative and simple. Why say lot word when few word do trick

Love the idea. Placeholder punk bunny has my whole heart. He can come live in my house and smoke all my cigarettes and drink all my beer. 

Here are some thoughts and notes (in no particular order):

  • The characters are great, but I agree with everyone else that placeholder punk bunny needs to be worked into the mix. The art is fantastic, I love you how have the stats on the art page. 
  • Speaking of, I love the stats as well. They're simple, elegant, and fit the theme so well. 
  • Using "Allies" in place of Equipment is a great way to recharacterize the equipment system in Havoc. 
  • The Jam system being tied into the advances and then inflicting the living on the edge condition does a great job of incentivizing characters to take risk and mark jams. That's exactly what I was trying to do with the flaw system in my submission. Living on the edge is such a good way to show the player the barrel of the gun and because players have agency in deciding who takes jams and when, I feel like it can lead to some great roleplay at the table as people work together to keep their friends safe. 
  • The special Show Objective step is a great way to represent the characters working together to play the show. I really like how you have the gig timer counting down to represent the limited time to prep for the show, where players act independently using the normal dice pool rolling rules. The decision to make the perform show action work differently from the rest seems like a really good one and it really feels like a great way to build in a climax for each gig. 
  • I like the system for managing objectives via index cards. Totally going to steal that for my Major/Minor objectives from my submission.
  • The guidance for creating custom objectives is just way better written than my guidance for creating minor objectives in my submission. Stealing that too
  • I love how the gigs go from Skate Park -> Dive Bar/ Festival -> Protest. That's awesome. The objectives that have "Ask the Players X" are so good. I love the idea of using objectives as ways to get the players to think about their characters and improvise some drama. 

Absolutely incredible work. More placeholder punk bunny please.