First off, love the theme. The ideas you have here are memorable. The layout is extremely crisp and the information is presented an extremely succinct manner. Great job in making it as easy to understand as possible.
I particularly enjoy the conditions you've laid out & how the adversaries specify which conditions they apply (espeically one of them being NIMBY which tickles me). I like that each renewable has a unique condition. I do think it'd be fun if it were triggered more commonly than the others. This might be overly contrived, but I wonder if it would be interesting that if the renewable already has a condition being applied, they mark their unique condition instead. After that, if they already have the condition + unique condition, they roll for a random condition or even just pick one that feels narratively appropriate.
I also really like the way you framed the burnout mechanic and given it narrative context, while allowing renewables to come back at the start of the next hex. I assume it's pretty unlikely, but what happens if all renewables suffer burnout at the same time? Is there some system for rebooting the game from there?
I really like the way you've built the Megafossils. They have lots of character and I'm picturing something like the Titans from the Disney Hercules movie.