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It does. Thank you.

I have a follow up. Just wondering what your thoughts are on 1 v 1 combats and how to handle them? For example, one player is separate from the group and is in a fight with a sailor in tavern.

Thanks again!

I haven't run into 1v1 combat too much, but I imagine I'd just give the player 3-4 actions per knot consequence. So if a tough sailor fight is a knot 4-6, they'd have to spend 4-6 strong moves (and therefore souls) to beat the fight. Every round they don't, they'd take the consequence (probably crew harm!)