Thank you both! We still have plans to update the game, visually, narratively, and mechanically. It remains among our favorite projects. We just have a few other things to get through first!
BrewistTabletopGames
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we get this question quite a bit! the first, and main reason is that it's set in hell, with players attempting to rise above their sinful nature. This is baked into the core mechanics of the game and can lead to really interesting choices and gameplay.
on a deeper level, it's strongly influenced by the creators' religious upbringings and how that affects people and can bring out the worst in them.
it's a very gritty game, with no sympathy, and strong religious (and moby dick) tones.
Just picked this up and read it one sitting. Let me tell you, this is a beautiful and radical game! I went in with sort of mellow expectations, not sure what a game about groovy wizards could be, but it turns out to be so thoughtful and cool! Love the magic system and vibes! Really freeform usage of magic, with a well thought-out, interesting way to measure it.
Buy a copy if you can, and sit and synthesize this one, because it's a solid piece of TTRPG work coming from a clear place of love. If you love wizards, queer community, and groovy aesthetics, absolutely check it out.
If you've ever read Rendezvous with Rama, by Arthur C. Clark, you'll know megastructures as a genre trope are rad as hell. DEATH GRIND!! MEGASTRUCTURE is like that story cranked up to 13, with sleek transhumanism and darkwave aesthetics. Same feels as Rowan Rook & Decard's Orc Borg, but a little less slapstick, and a little more cyberpunk dystopia. This game is absolutely worth your time and attention.