I’ll add a few copies for you. Exchange rates can be awful.
BrewistTabletopGames
Creator of
Recent community posts
yTxqFT8FDN
The Sinners and Seamonsters Indie TTRPG Horror Jam discord is now open. Please read the rules and follow them.
There's a ton of great public domain work, and it's encouraged for this jam! I'd say if you're commissioning work, be sure you have commercial rights if you're selling it! It's one of those cases where you're best communicating with your artist, or sticking to public domain art with good faith looks at using licensing.
That said, your work doesn't need to have art at all, and a lot of my favorite games are plaintext documents. Art helps communicate vibes, but it's not the only way to do so. I'll try to compile some resources for good public domain options, but submissions aren't graded, so just have fun and make something cool. Nobody will slight you for not being a master graphic designer.
we get this question quite a bit! the first, and main reason is that it's set in hell, with players attempting to rise above their sinful nature. This is baked into the core mechanics of the game and can lead to really interesting choices and gameplay.
on a deeper level, it's strongly influenced by the creators' religious upbringings and how that affects people and can bring out the worst in them.
it's a very gritty game, with no sympathy, and strong religious (and moby dick) tones.
Just picked this up and read it one sitting. Let me tell you, this is a beautiful and radical game! I went in with sort of mellow expectations, not sure what a game about groovy wizards could be, but it turns out to be so thoughtful and cool! Love the magic system and vibes! Really freeform usage of magic, with a well thought-out, interesting way to measure it.
Buy a copy if you can, and sit and synthesize this one, because it's a solid piece of TTRPG work coming from a clear place of love. If you love wizards, queer community, and groovy aesthetics, absolutely check it out.
If you've ever read Rendezvous with Rama, by Arthur C. Clark, you'll know megastructures as a genre trope are rad as hell. DEATH GRIND!! MEGASTRUCTURE is like that story cranked up to 13, with sleek transhumanism and darkwave aesthetics. Same feels as Rowan Rook & Decard's Orc Borg, but a little less slapstick, and a little more cyberpunk dystopia. This game is absolutely worth your time and attention.












