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Has potential. Better controls would help a lot. Using the common w/a/s/d is a problem because CTRL + S is a safe file shortcut, so many players will have to use the arrow keys - two hands on keyboard. 

I'd recommend making it playable with one hand plus mouse; so Left Click rather than CTRL as action button. I don't care for the force-stopping when mining either. I'd suggest that holding e.g. Left + Action Button will just let me walk left, unless/until there is something to mine in front of me. So you can just hold it down to strip-mine a whole row, for instance. I'd use another button for ladders, maybe just L. 

There's space at the bottom of the screen, so you might put a little UI strip with instructions/controls down there; better if players don't have to scroll down to the description to see how to play.

I think those changes would reduce the control-related friction that can make it confusing/awkward to play. And then of course, whatever cool upgrades and stuff you might add would make it more fun :)

Thank you for that constructive comment! You were absolutely right. I did update the controls. You can try it out.

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Wish I'd gotten here a few hours sooner to provide some input on this. I adamantly disagree with the user above re the mouse. While CTRL+<any letter> is going to be a bad time because of keyboard shortcuts (although I got a laugh out of one game that forced you to reconfigure the controls as a game mechanic... and tricked the player into bookmarking the game half way through), the mouse is the wrong control to use for this. A mouse isn't a button, its primary function involves positioning. By using the mouse as an input, it provides the impression that interactions should be oriented using the mouse - which is an entirely reasonable UX, but obviously not what you decided on for this game. And unnecessary mouse use makes a game more difficult to play on a laptop with a touchpad.

I see you left CTRL+arrows in as an alternative, and that works perfectly fine, so adding the mouse as an alternative here didn't hurt playability (although it's still not the right use for a mouse). But don't let the previous commenter's opinions fool you into thinking the mouse is actually a good/better "button" as you make future updates/games. From a usability perspective, using it for that purpose is wrong, because it implies a control scheme that it isn't being used for, and I spend WAY too much time explaining this to developers.

HOWEVER - two handed keyboard use then would be aided by not needing the mouse for menus.

And you are also completely right. Makes totally sense the point about the mouse. So i changed back, but instead of CTRL you use SPACE Key. I hope this should not affect any browser gameplay anymore, lol. I will keep that in mind what you said about using mouse. Thank you.