Hi there! I played your game beyond the first humans camp, but not quite till the end.
My general impression was a nice game experience. I like the idea of this fundamental misunderstanding between humans and the "monsters" :-) And also the mechanic of having items with certain props fitting the characters abilities has great potential.
My recommendation and wish would be to make the "item fitting" more smooth, effortless, easy going. At the moment after each battle I get stuck in a lot of looking, comparing, dragging etc. It feels rather distracting and halting than rewarding and exciting.
A radical solution could be to just do the fitting all automatically. You have this nice "collecting" animation, this could just be it -> each character draws the most ideal items into their bag, and on to the next battle. This would keep the pace and momentum and focus on the battles. And it would give you this one focus of making the battles more diverse and strategic.
Another option would be to make the fitting (who gets what) more exciting and fun. As for now my eyes constantly wander between the characters stats panel (bottom left) the party loot (top) and the members (bottom). It feels like one panel is too much (likely the bottom left). The tabs and character panel could show the bottom left information to keep things closer together. And a hint per item (who is the best candidate for it) would make things a little smoother. This could be as simple as a tab highlighting - so the experience of "you get this, and you get that" feels effortless and comes with a good feeling of "I am doing the right thing here, everyone gets what is best for them".
Not sure if this kind of "experience dump" is helpful for you. I have some smaller notes I want to share with you as well.
- I like you full keyboard support! This is consequently done and just impressive. When using the right arrow to go through the inhabitants of the pub, though, the selectin moves in a zick-zack, I would expect it to go linear from left to right and then next line
- The itch full screen button is barely visible, and I tried to use your in-game modal button for full screen (the one that looks almost the same)
- The speed of the dialog text could be a little fatser (but maybe I am just a fast reader), I instantly used the "completion" space key every time
- In the dialogs, it was hard for me to relate to one of the 4 slimes, they look too equal, I think. Maybe each party member could get one outstanding feature, fitting their nature (like the grey beart for the old dude)
- The item transfer dialog could save some clicks (when right clicking an item with amount=1, it could be directly transfered, when choosing the transfer a mount "1/2 etc. this click could do the actual transfer without yet another click)
Hope this doesn't sound all too negative, I like your game overall. Just trying to give back here, as you helped me so much with improving my game.