Things that I think you might want to consider:
- you might want the first and the last frame to match with some neutral pose or idle animation so that you don't get any strange jumps when one animation ends and the next starts (with exception of the end of the death animation)
- Before the jump you might want her to go down slightly preparing for the jump and making the viewer anticipate the jump
- The position of her feet after the jump changes in inexplicably. This can't happen with her feet already on the ground.
- It seems strange to me she moves her hand up and down while receiving damage. It might be a little strange as you'd want to consider her taking damage continuously making her wave her hand up and down. Also if taking damage pushing out sensitive parts like the breasts wouldn't be my natural reaction. I would rather make myself small and try to protect myself e.g. by putting my arms over my head (all the time, not waving them up and down) or in front of me depending on from where the damage is coming.