Glad to help! I've been enjoying the game. Just wish I had more time to play and get to the end. I'm thinking of trying the Treehugger next.
I have right clicked on various things, but did not do so on the character. I think I tried left clicking on it once, but should have acknowledged that the inventory and crafting used right click and it would be the same. The line about the cutting stuck in my mind because it had me debating if I really wanted to try the Furbuddy at all. I decided to go ahead with it, but wanted to get to the rats quickly test test it out.
On one hand, I am a prepper by nature and I like to know as much as possible to make informed decisions. On the other hand, learning by doing can be rewarding, especially in games. I think your current system of revealing things as you go is probably the better way to go for this game. Maybe have some basic items that are known from the start, even if the chosen class doesn't start with them. Similarly, if you are going to show what items can be found at a location, most should be learned as you go, but obvious ones can be known. For example, getting branches from trees would be obvious enough that it should be the known from the start.
I had planned to test if I could eat the cooked meat, and that was part of why the fire was so prominent in my thinking while writing my comment. If you can eat the cooked recipes that use meat, then that would alleviate some of my concerns. Though, bad luck of not being able to make a fireplace impacts that. My previous run I had at least 3 fireplaces, and several axes, so this was certainly a bad luck run.
The biggest thing for me about the description was saying that you suffer damage from cutting animals. As soon as I read that I thought of the rats. I'm glad they did not cause HP loss, but it still did feel like a contradiction to the provided info. With the limited space for the details I'm not sure the best wording to say that the rats are excluded from it. Since they are likely to be among the first you encounter, and this game does encourage trying things out, it may be fine to leave it as-is, and let people discover through experimenting that this is an exception, and maybe there are other things that are not as they seem.