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(1 edit) (+1)

Hi, so nice to see you again :-) And what a great feedback you gift me again!

By reading through all of it (many times ;-)) I think a better and more comprehensive Alamanc would be an efficient way to give you this amount of extra information which would allow to strategize and plan your run.

Some questions in that regard, if you don't mind:

  • Have you tried using the Almanac in the past? (e.g. right click on your character shows the Furbuddy information again)
  • I wonder if it is a good idea to add information about what resources can be found in which locations.
  • I also struggle to decide if all item pages should be revealed right from the beginning (atm you have to first discover them, but I also had it the other way around in th past)
  • Or maybe it should only reveal all the "hidden knowledge" like: When you cut down trees, there is a chance you get some straw wheet. or: As Furbuddy you won't eat meat directly (the item), but you can still use it in recipes and eat the cooked result (like stew). But you would have discovered that instantly with a Fireplace, which you  unfortunately couldn't craft this time. It's a chain of bad luck, and yeah, it can happen.

I am basically conflicting between leaving it to the players to discover (which can feel pretty rewarding) or me/the game revealing it upfront (reducing the frustration, allowing more deliberate actions). It's a tough decision for me to make. There might be a sweet spot of adding some missing information, without revealing everything.

This being said, I will compile your feedback again, have already some improvements in mind for your other points. I like how you are able to spot and point at all these blank spots I as a dev can't see any more. This is of such great value!

(+1)

Glad to help! I've been enjoying the game. Just wish I had more time to play and get to the end. I'm thinking of trying the Treehugger next.

I have right clicked on various things, but did not do so on the character. I think I tried left clicking on it once, but should have acknowledged that the inventory and crafting used right click and it would be the same. The line about the cutting stuck in my mind because it had me debating if I really wanted to try the Furbuddy at all. I decided to go ahead with it, but wanted to get to the rats quickly test test it out.

On one hand, I am a prepper by nature and I like to know as much as possible to make informed decisions. On the other hand, learning by doing can be rewarding, especially in games. I think your current system of revealing things as you go is probably the better way to go for this game. Maybe have some basic items that are known from the start, even if the chosen class doesn't start with them. Similarly, if you are going to show what items can be found at a location, most should be learned as you go, but obvious ones can be known. For example, getting branches from trees would be obvious enough that it should be the known from the start.

I had planned to test if I could eat the cooked meat, and that was part of why the fire was so prominent in my thinking while writing my comment. If you can eat the cooked recipes that use meat, then that would alleviate some of my concerns. Though, bad luck of not being able to make a fireplace impacts that. My previous run I had at least 3 fireplaces, and several axes, so this was certainly a bad luck run.

The biggest thing for me about the description was saying that you suffer damage from cutting animals. As soon as I read that I thought of the rats. I'm glad they did not cause HP loss, but it still did feel like a contradiction to the provided info. With the limited space for the details I'm not sure the best wording to say that the rats are excluded from it. Since they are likely to be among the first you encounter, and this game does encourage trying things out, it may be fine to leave it as-is, and let people discover through experimenting that this is an exception, and maybe there are other things that are not as they seem.

(+1)

Got it. Thanks again so much for sharing your time and thoughts. I will think through all of this and draw some changes from that.

Treehugger is a good choice :-)