Hi, so nice to see you again :-) And what a great feedback you gift me again!
By reading through all of it (many times ;-)) I think a better and more comprehensive Alamanc would be an efficient way to give you this amount of extra information which would allow to strategize and plan your run.
Some questions in that regard, if you don't mind:
- Have you tried using the Almanac in the past? (e.g. right click on your character shows the Furbuddy information again)
- I wonder if it is a good idea to add information about what resources can be found in which locations.
- I also struggle to decide if all item pages should be revealed right from the beginning (atm you have to first discover them, but I also had it the other way around in th past)
- Or maybe it should only reveal all the "hidden knowledge" like: When you cut down trees, there is a chance you get some straw wheet. or: As Furbuddy you won't eat meat directly (the item), but you can still use it in recipes and eat the cooked result (like stew). But you would have discovered that instantly with a Fireplace, which you unfortunately couldn't craft this time. It's a chain of bad luck, and yeah, it can happen.
I am basically conflicting between leaving it to the players to discover (which can feel pretty rewarding) or me/the game revealing it upfront (reducing the frustration, allowing more deliberate actions). It's a tough decision for me to make. There might be a sweet spot of adding some missing information, without revealing everything.
This being said, I will compile your feedback again, have already some improvements in mind for your other points. I like how you are able to spot and point at all these blank spots I as a dev can't see any more. This is of such great value!