Yeah, I get that but I wonder if there is a way to also export individual animations like running or walking!
I would rather encourage people to do that part on their own so they might realize they are not limited by some preset animations.
It's also a waste of resources to fill your game with duplicate redundant sprites. Many frames are used in multiple animations, or mirrored when necessary, for optimization. Better to load one sprite sheet, then have the game use the appropriate frames needed for any given animation.
I understand what you mean, but for my development, it is easier if I can just export the animation that I want without having go into photoshop and figure out what frame goes with what frame!
Is it possible for you to share the source-code for [ Mana Seed Farmer Sprite Customizer (PC) ] so that I can try to figure out how to export only the animation frames that I want!
I can pay if that is required!
I definitely wouldn't recommend using an image editor to make new sprite sheets. That's that waste of resources i was talking about. Not to mention time and energy better spent elsewhere. Just load the sprite sheet and use your animation editor to choose which frame is showing.
I don't know what game engine you're using, but the Sprite Customizer was made in godot with this free plug-in (and it doesn't require a hundred different sprite sheets to run all the animations): https://feendrache.itch.io/manaseed-character-animator-for-godot