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(+1)

Hey! I played second time

  • kick physics - is it fair? does it feel "in control"?
    • It works much better then in the pervious build, it was easy to hit a package (no problems with aiming). Overall controls of the game feels good, I like walking and kicking
  • package physics - does the package movement and bounciness feel balanced?
    • It feels ok but I fell there could be option to choose power (like a golf game) so I could feel more control. I think it could be good design to give player tools he can master by time.
  • which debug settings did you use and find more fair/satisfying/balanced?
    • I tried only to change my kick power but I didn't find any good results
  •  Is level layout clear and readable under time pressure?
    • I assume there is one level, it's pretty clear for me. I assume you work on other levels
  • Does current artstyle fit the game vibe?
    • Yes, it's great fit

Thank you for giving it a go and for the feedback 🙂 

I like your idea of power kick. I might try this one as a kick type where you can control the kick force 😎 Planning to work on different types that can be learned in karate school and this can be one of them 🥋