Hey! I played second time
- kick physics - is it fair? does it feel "in control"?
- It works much better then in the pervious build, it was easy to hit a package (no problems with aiming). Overall controls of the game feels good, I like walking and kicking
- package physics - does the package movement and bounciness feel balanced?
- It feels ok but I fell there could be option to choose power (like a golf game) so I could feel more control. I think it could be good design to give player tools he can master by time.
- which debug settings did you use and find more fair/satisfying/balanced?
- I tried only to change my kick power but I didn't find any good results
- Is level layout clear and readable under time pressure?
- I assume there is one level, it's pretty clear for me. I assume you work on other levels
- Does current artstyle fit the game vibe?
- Yes, it's great fit