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You can use any A-pose model and it should work with the existing animation library.  You can change the model rest pose with blender or even within godot itself.

You did not include the model in the project that has the animations.  So, I can't change what you included as part of your product you are selling.

If you want to use the existing animation with your own model, you can import the model(A-pose) and retarget the skeleton. Then, just add the animation library(check Animlib folder) into animationplayer.  If you have any problem in retargeting animation in godot, i suggest to check the godot documentation first.