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Please add the actual animations to the project.  This only includes the library and that library is based on A-Pose without Fix Silhouette enabled.  It is not able to be used by any T-Pose models.  If you include the FBX or GLB, then I can fix it myself to work with my T-Pose based models.

You can use any A-pose model and it should work with the existing animation library.  You can change the model rest pose with blender or even within godot itself.

You did not include the model in the project that has the animations.  So, I can't change what you included as part of your product you are selling.

If you want to use the existing animation with your own model, you can import the model(A-pose) and retarget the skeleton. Then, just add the animation library(check Animlib folder) into animationplayer.  If you have any problem in retargeting animation in godot, i suggest to check the godot documentation first.