The improvements are certainly there, and it's good to see! The apple game is still the one that could still be made better, but I felt the difference in speed. The other minigames are now much more polished. I'm the scurge of all mole-kind >:D Very good job!
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Perhaps some visual indication of where the next object is gonna fall from? So that the player can move in advance. A tree trunk slightly shaking as if someone has hit it to make whatever is in its branches fall, or foliage peeking from the top portion of the screen shaking as well half a second before the drop? These are the first things that come to mind, there might be solutions that fit better your project :) Thank you for asking, thouh, I like coming up with ideas!