The problem is that I have an almost finished project, and switching to Compatibility mode causes certain elements, such as lighting, to work improperly. To use the asset, I would need to change many other parts of my project. I’m currently using Godot 4.6.2, and the PC doesn’t seem to be the issue, as I tested the same setup on three different computers and got the same result: it works in Compatibility mode and on mobile.
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I’d love to be more helpful, but running Godot with the assets folder inside the project crashes Godot completely—I have to force close it from the task manager. Creating a new project and importing the folder does the same. Don’t worry though; I'll just open them in compatibility mode, see how they’re set up, and recreate them as best I can in my project. After all, the textures and scripts are already included. If it works fine in your machine with the same version then surely the problem is on my side. Thanks a lot anyway!